Enhancing Teachers’ Competence through Training on Android-Based Mathematics Learning Media

Peningkatan Kompetensi Guru melalui Pelatihan Media Pembelajaran Matematika Berbasis Android

https://doi.org/10.59110/rcsd.828

Authors

  • Nyoman Purnama Universitas Primakara, Denpasar, Indonesia https://orcid.org/0009-0001-2984-9716
  • Made Adi Paramartha Putra Universitas Primakara, Denpasar, Indonesia

Keywords:

Android, Learning Media, Mathematics, Prototype, Unity 3D

Abstract

The development of Android-based mathematics learning media using Unity 3D at SD Negeri 4 Padangkerta was conducted to address the limited use of interactive learning media in mathematics instruction. This community service activity aimed to enhance teachers’ competence in developing Android-based mathematics learning media through participatory training and hands-on practice. The program was implemented through stages of socialization, technical training on Unity 3D, prototype development assistance, and evaluation of training outcomes. The results indicate that 80% of participating teachers successfully produced Android-based learning media prototypes, accompanied by a 75% increase in teachers’ understanding of learning technology based on pretest and posttest evaluations. In addition, teachers demonstrated increased motivation and creativity in integrating digital technology into classroom learning. Overall, this activity contributes to strengthening teachers’ digital competence and improving the quality of mathematics learning using interactive and contextually relevant digital media.

Downloads

Download data is not yet available.

References

AbdulRab, H. (2023). Teacher professional development in the 21st century. African Journal of Education and Practice. https://doi.org/10.47604/ajep.2237

Alam, N. A. R., & Rachmadhani, F. (2025). Improving teachers’ teaching competence through training in educational media creation. Elementaria, 3(1), 76–90. https://doi.org/10.61166/elm.v3i1.88

Alamsyah, D. F., Zahro’, H. Z., & Prasetya, R. P. (2024). Aplikasi mobile pembelajaran berbasis game menggunakan Unity 3D. JATI (Jurnal Mahasiswa Teknik Informatika), 8(5), 8528–8535. https://doi.org/10.36040/jati.v8i5.10574

Anditiasari, N. (2020). Analisis kesulitan belajar anak berkebutuhan khusus (tunarungu) dalam menyelesaikan soal cerita matematika. Mathline: Jurnal Matematika dan Pendidikan Matematika, 5(2), 183–194. https://doi.org/10.31943/mathline.v5i2.162

Antonios, T., & Rodopi, K. (2024). Adult education. IOSR Journal of Humanities and Social Science, 29(11), 08–11. https://doi.org/10.9790/0837-2911070811

Arsyad, A. (2011). Media pembelajaran. RajaGrafindo Persada.

Batubara, H. H. (2018). Pengembangan media pembelajaran matematika berbasis Android untuk siswa SD/MI. Muallimuna: Jurnal Madrasah Ibtidaiyah, 3(1), 12–27. https://doi.org/10.31602/muallimuna.v3i1.952

Kadir, A., Yulita, N., & Boulahnane, S. (2023). Improving teacher professional competence through the training of information technology-based learning media in Southeast Sulawesi. Lentera Pendidikan, 26(2), 311–330. https://doi.org/10.24252/lp.2023v26n2i7

Liberna, H. (2018). Hubungan gaya belajar visual dan kecemasan diri terhadap pemahaman konsep matematika siswa kelas X SMK Negeri 41 Jakarta. JNPM (Jurnal Nasional Pendidikan Matematika), 2(1), 98–108. https://doi.org/10.33603/jnpm.v2i1.988

Nurrita, T. (2018). Pengembangan media pembelajaran untuk meningkatkan hasil belajar siswa. MISYKAT: Jurnal Ilmu-Ilmu Al-Qur’an, Hadis, Syari’ah dan Tarbiyah, 3(1), 171–187. https://doi.org/10.33511/misykat.v3n1.171

Putri, B. B. A., Muslim, A., & Bintaro, T. Y. (2019). Analisis faktor rendahnya minat belajar matematika siswa kelas V di SD Negeri 4 Gumiwang. Jurnal Educatio FKIP UNMA, 5(2), 68–74. https://doi.org/10.31949/educatio.v5i2.14

Rahmawanti, W. (2022). Pembuatan media pembelajaran matematika untuk anak usia 6–8 tahun berbasis Android menggunakan Unity 3D. Jurnal Ilmiah Teknik, 2(3). https://doi.org/10.56127/juit.v2i3.1004

Rohman, A. (2023). Efektivitas media pembelajaran matematika berbasis Android untuk meningkatkan minat belajar siswa sekolah dasar. Jurnal Pendidikan Matematika Sekolah Dasar, 2(2). https://doi.org/10.56916/pjmsr.v2i2.507

Rosita, R., Jumrah, J., Rahmayani, S., & Hamdana, H. (2024). Transformasi digital dalam pendidikan: Pelatihan tools AI untuk mendukung pengajaran dan administrasi guru. Room of Civil Society Development, 3(6), 235–246. https://doi.org/10.59110/rcsd.438

StatCounter Global Stats. (2022). Mobile operating system market share in Indonesia. https://gs.statcounter.com/os-market-share/mobile/indonesia

Sukariada, I. K., Putra, I. G. J. E., & Purnama, I. N. (2024). Pengembangan media pembelajaran matematika berbasis Android menggunakan Unity 3D: Studi kasus SD Negeri 4 Padangkerta. JATI (Jurnal Mahasiswa Teknik Informatika), 8(1), 910–917. https://doi.org/10.36040/jati.v8i1.8896

Utami, K., Akhyar, M., & Sudiyanto, S. (2022). Students’ perceptions of the use of Android-based interactive multimedia in mathematics learning in elementary schools. In Proceedings of the International Conference on Education. https://doi.org/10.4108/eai.17-11-2021.2318654

Wahyuni, D. Q. (2022). Pengembangan media pembelajaran matematika interaktif berbasis Android pada materi bentuk aljabar. Jurnal Cendekia: Jurnal Pendidikan Matematika. https://doi.org/10.30812/varian.v3i1.487

Wijaya, A., Mayasari, L., Pararta Wiguna, D., Brahmasta Indra, G., & Salsabila Sholihin, R. (2025). Improving elementary students’ literacy and numeracy through an augmented reality-enhanced SmartBook. Room of Civil Society Development, 4(6), 1022–1031. https://doi.org/10.59110/rcsd.798

Downloads

Published

2026-01-19

How to Cite

Purnama, N., & Putra, M. A. P. (2026). Enhancing Teachers’ Competence through Training on Android-Based Mathematics Learning Media: Peningkatan Kompetensi Guru melalui Pelatihan Media Pembelajaran Matematika Berbasis Android. Room of Civil Society Development, 5(1), 24–33. https://doi.org/10.59110/rcsd.828

Similar Articles

1 2 3 4 5 > >> 

You may also start an advanced similarity search for this article.